![]() Can I beat the game with a super powered ship that hasn't lost a single upgrade?Ģ) Multiplayer games need to be 100% free space, but they do need that "free range limit" that Star Fox 64 had. Limit how many upgrades can be bought per level to one or two and it will give players a special and unique goals. The catch is.if they take too much damage they lose them.and if they lose them they are gone permanently. This should be explored further, and allow players to buy upgrades for levels instead of finding them. There are so many ideas you can run with Star Fox.ġ) I like playing off the idea of being a Mercenary and making money each level. Custom ships, as mentioned before, could make the online battle modes very interesting and deeper than what we saw in previous versions. However, online could also feature four-on-four team fights. Local and online free-for-all dogfights would also be fun. Need to bring these custom vehicles to a friend's house for local multiplayer? No problem! Save them to a Star Fox Amiibo for an easy transfer. Maybe it could also be possible to unlock a Wolfen and other vehicles, too. Oh, and the game would come packaged with a Star Fox-themed headset for full online voice chat.įinishing the campaign could earn players money and that currency could be spent on upgrading a player's personal Arwing and Landmaster tanks. ![]() ![]() At the end of the campaign, you and your real life Star Fox team could get a team score. Each player online would have their own routes to fly in each stage and the choices they make could affect players throughout the level. I imagine playing a Star Fox game with a single-player campaign that can also be played online with up to three friends. Over the years, I've had a lot of time to think about how I'd like the Star Fox series to evolve on a home platform. ![]()
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